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Hi all.
I have discovered 2 errors when using 3DS Max 2023 and Arnold Renderer.
1. When rendering colored particles (made with tyFlow) the viewport displays the colors correct.
But when rendering there is a problem (image 1).
2. When using BlendedBoxMap the Active Shade renders bump map correct, but when switching to production render it goes wrong (image 2).
Anybody know how to fix thoose problems?
Thank you ๐
Solved! Go to Solution.
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