3DS Max 2023 - Arnold Renderer Bugged

jgjYRRKE
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3DS Max 2023 - Arnold Renderer Bugged

jgjYRRKE
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Hi all.

 

I have discovered 2 errors when using 3DS Max 2023 and Arnold Renderer.

 

1. When rendering colored particles (made with tyFlow) the viewport displays the colors correct.

But when rendering there is a problem (image 1).

 

2. When using BlendedBoxMap the Active Shade renders bump map correct, but when switching to production render it goes wrong (image 2).

 

Anybody know how to fix thoose problems?

Thank you ๐Ÿ™‚

 

Gradient.JPGactive.jpg

 

 

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wernienst
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Collaborator

Have a look to your Render Setup. There may be different settings for Production, Interactive and ActiveShade modes: CPU or GPU, Arnold Compliant or 3ds max Maps Support etc. Some shaders/maps are compatible, some not.

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CiroCardoso3v
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And just to add you no longer need to use ActiveShade to have an interactive preview. You can use the Arnold Render View

 

CiroCardoso3v_0-1707807121725.png

 

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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jgjYRRKE
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Thank you for your answers.

Still having the problems though.

 

So if anyone have a solution, please chime in.

 

I know about the Arnold render view, but never got around to using it.

Force of habit I guess? ๐Ÿ™‚

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CiroCardoso3v
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Advisor

Can you provide the scenes? Without them, it is hard to know exactly what is wrong on your side.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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jgjYRRKE
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Hi Ciro

 

I have one of them on this PC, but I use the tyFlow plugin to make the particle flow.

Do you have that?

 

Anyway here is the scene.

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jgjYRRKE
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Just recreated the other scene.

I think it is a tyFlow problem.

 

The object renders fine in both Active shade/Production render.
After turning to particle, it renders fine in Active Shade but wrong in Production render.

 

Attaching the scene file and bump map used.

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CiroCardoso3v
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Thanks for this. I will need to install the free version.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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jgjYRRKE
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That is the one I use....for now.

Plan on buying it tho.

 

It's an amazing plugin.

I spend hours playing with particles ๐Ÿ™‚

 

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wernienst
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Accepted solution

@jgjYRRKE

To your 1st problem:

when I change Mapping Mode to Affect particle mesh UVWs I get this:

wernienst_0-1708594505182.png

(using 3dsMax 2024.2.1 and tyFlow Free 1.103)

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jgjYRRKE
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That worked.
Thank you โค๏ธ

 

Weird that I only needed to do it when using Arnold renderer tho?

Nevermind, it works ๐Ÿ™‚

 

 

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CiroCardoso3v
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Accepted solution

Based on the scene you provided, I don't see any difference between Active Shade and Production Render.

Screenshot 2024-02-26 065042.png

Screenshot 2024-02-26 065414.png

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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jgjYRRKE
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That is so weird, since I use default render settings.

Anyway, the fault must  be with me, somehow then.

 

Thank you for your time, Ciro โค๏ธ

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CiroCardoso3v
Advisor
Advisor

You are welcome. Remember that any render settings you are using in Active Shade aren't copied over when you move to Production rendering. That is why I recommend using the Arnold Render View for IPR.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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jgjYRRKE
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I have been playing around with Arnold renderview since you mentioned it.

It's great that you can add color correct, vignette and stuff directly.

 

From now on I will use it more.
Try to get used to it.

 

Thx for the tip ๐Ÿ™‚

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nlpprakt
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Greetings, please support me - I am using 3ds max 2023. You recommend using arnold render view. I opened it, added color correction in the posts tab, etc. Now, when I want to perform the final high-quality rendering and press the F9 key, the end result is very different, because the elements added to the Arnold render viewer, such as color correction, stop working in the usual standard 3ds max render window. I know that this problem was solved in 3ds max 2024. But for technical reasons, I have to work in version 2023. How do I make the final render result look the same in both windows?

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wernienst
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Strange. I have max 2022 here and it works. All imagers I have added in Arnold RenderView's settings panel are also present in the Render Setup: Arnold Imager list. However, keep in mind that you cannot use both render views simultaneously.

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jgjYRRKE
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Yes. Very weird ๐Ÿ™‚
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CiroCardoso3v
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Do you mean you cannot see the same result on this window?

CiroCardoso3v_0-1710744780627.png

 

When I press F9 I still use the Arnold Render view to render the final image.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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jgjYRRKE
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Correct.
The original Active Shade window shows some thing different from the Production Render.
When using Bercon tile I also have to use production render to get the correct image.

I can work with it tho ๐Ÿ™‚
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