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3ds max 2017 Art Rending HDRI + Physical Sun & Sky Environment
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09-08-2016
07:52 AM
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So with the Art render I can not seem to mix an HDRI with the Physical Sky.
With iRay my set up looked like this:
And try diong the same thin with Art materials:
But I keep getting the error - Material/Map name 'Sun (Physical Sun & Sky Environment)' is not supported - ignored.
This results in me losing complete control of the sun, the tint, position of the sun, sun rays coming, ect.
My question: Is there a way to mix the two. Have the Physical Sun & Sky in my Environment slot but have the HDRI as my Background/Reflections (With out going back to old school Dome/Cylinder back drops)?
