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12-12-2016
12:46 AM
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Hello,
i am doing an exterior Scene to render in 360 spherical panorama Animation to view it in VR, so my question is that i want to use a skydome model with texture instead of HDRI in the Scene (for some rendering reasons...) i have a sky texture that is perfectly seamless so it will wrap on the hemisphere perfectly, but the problem is that i still have this little visible line in the 3dsmax viewport and even in the render too.
Solved! Go to Solution.
