Hello.
I actually build a mcg and i need to retrieve geometry nodes like i would do with "$geometry as array" in maxscript.
Below, i isolate the problematic part of my graph in a veeeeery simple subgraph just to try out :
As you can see, this is a very simple "filter" use case, but it makes 3dsmax crash.
What's wrong with "scenenode has mesh" ? I tried workarounds using array.generation tools but anytime i need to check whether there is geometry in a collection, max freezes.
I also tried to use "$geometry as array" in a scriptvalue node, but i have no mean to evaluate a scriptvalue to array 😞
****, this is a sooo simple problem.... 😞
Any clues / workaround ?
ty