Hi!
Making advances in using pymxs. There is one thing that the new documentation doesnt directly cover and I havent found an equivalent of which is mapScreenToWorldRay
I getting a point in the viewport using pymxs.runtime.mouse.screepos, the idea is to get the World position to use that ray to intersect with an object in scene (ultimately to place a new object onto the first one), but I dont see the direct equivalent to mapScreenToWorldRay
I looked for it in pymxs.runtime.viewport and it is not there, even tho it is classified as a Viewport option in the regular maxscript documentation.
Could you give a hint of how to use it in pymxs?
Thanks!