Hi all,
I have a scene with over a 1000 individual textures/materials bought in from several different 3d packages.
Its a bloody nightmare!!
Some of the bitmaps when imported have random offset coordinated values. I'm looking to create a script to select all my bitmaps in the scene and reset their offset to 0.
I'm using standard materials and scanline render so everything is very simple.
If anyone has any suggestions on how to do this i would be most grateful.
Thanks
Edd
Solved! Go to Solution.
Hi all,
I have a scene with over a 1000 individual textures/materials bought in from several different 3d packages.
Its a bloody nightmare!!
Some of the bitmaps when imported have random offset coordinated values. I'm looking to create a script to select all my bitmaps in the scene and reset their offset to 0.
I'm using standard materials and scanline render so everything is very simple.
If anyone has any suggestions on how to do this i would be most grateful.
Thanks
Edd
Solved! Go to Solution.
Solved by Swordslayer. Go to Solution.
mapCoords = getClassInstances StandardUVGen mapCoords.U_Offset = 0 mapCoords.V_Offset = 0
mapCoords = getClassInstances StandardUVGen mapCoords.U_Offset = 0 mapCoords.V_Offset = 0
You sir are a legend!!
Thank you so much for the help x
You sir are a legend!!
Thank you so much for the help x
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