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Wireframe not displaying right away

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08-24-2009
04:29 AM
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Hello,
I'm writing a modifier which changes lots of things in a mesh, including geometry, topology and texture mapping.
It works well in the case of a smooth or facet rendering, but I have problems with the wireframe: I must move a viewport a little bit if I want the output mesh to be drawn.
As my modifier "animates" the object along with time, I am unable to preview the resulting animation in the viewport.
I specify that I change all these channels in the modifier specs, I invalidate the Geom and topo caches, I call the "PointsWereChanged" method and I update the associated validity...
Does anyone know which flag I miss ?
Thanks a lot for your help,
Best regards,
Etienne
I'm writing a modifier which changes lots of things in a mesh, including geometry, topology and texture mapping.
It works well in the case of a smooth or facet rendering, but I have problems with the wireframe: I must move a viewport a little bit if I want the output mesh to be drawn.
As my modifier "animates" the object along with time, I am unable to preview the resulting animation in the viewport.
I specify that I change all these channels in the modifier specs, I invalidate the Geom and topo caches, I call the "PointsWereChanged" method and I update the associated validity...
Does anyone know which flag I miss ?
Thanks a lot for your help,
Best regards,
Etienne