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What is required to create a SceneExport plugin using c# .Net

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01-02-2012
05:09 PM
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I have tried creating a plugin using c#.Net that derives from Autodesk.Max.Plugins.SceneExport but I am having no luck as max crashes without any feedback. To trigger the crash I go to the File->export menu.
I noticed in the SDK documentation that it says
But what does that mean? I fail to see the difference in the methods used when I follow the link to 'detailed instructions'. Why have the ability to inherit from SceneExport if it can't be done it that way?
I have pretty much done what ChrisW has done here Example here. See ChrisW #935
Any help greatly appreciated.
Cheers
I noticed in the SDK documentation that it says
Import and export plug-ins cannot be written in this manner. You can refer to the lesson on .NET plug-ins for detailed instructions of creating a .NET plug-in using Autodesk.Max.dll.
But what does that mean? I fail to see the difference in the methods used when I follow the link to 'detailed instructions'. Why have the ability to inherit from SceneExport if it can't be done it that way?
I have pretty much done what ChrisW has done here Example here. See ChrisW #935
Any help greatly appreciated.
Cheers