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Visual Studio 15 3ds Max pulugin errors

Visual Studio 15 3ds Max pulugin errors

Anonymous
Not applicable
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4 Replies
Message 1 of 5

Visual Studio 15 3ds Max pulugin errors

Anonymous
Not applicable

Hi guys, I am fairly new with at this and was looking to make a simple plugin just to test things out. I know there is a tutorial for a simple utility plugin. However, I wanted to do some more. Long story short, I am getting some crazy number of errors without even adding any of my own code. Please see the screenshot below:Screen Shot 2018-04-21 at 1.15.02 AM.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Any help is greatly appreciated, from what I can see it is not able to find a lot of the header files and I do not have the slightest idea why.

 

Thank you

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917 Views
4 Replies
Replies (4)
Message 2 of 5

istan
Advisor
Advisor

Did you check the include & library paths? Which property sheet (property manager) you are using? More helpful would be to see your project settings..

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Message 3 of 5

Anonymous
Not applicable

I did mess with the include, but didn't have any luck previously. Here are the genera, VC, and C++ property settings.

projectpaths.PNGCpaths.PNGVCPaths.PNG

Thanks.

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Message 4 of 5

istan
Advisor
Advisor

And $(MaxSdkInc) holds what? Does it point to your MaxSDK installation path?

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Message 5 of 5

denis_grigor
Autodesk Support
Autodesk Support

Since you are using the Wizard, at least for SceneExporter plugins, the settings should be ok.

However, when running the plugin, you solution configuration should point either to Hybrid or to Release:

screen.png

If you set it to Debug, you will get strange errors and I think you are exactly in this situation.

 

Also, since you are new to plugin development, I highly recommend you to check our training materials at https://www.autodesk.com/developer-network/platform-technologies/3ds-max

There is a training webcast records there: Videos and Materials that among others explain this aspect too, or just check the Setting Up for Debugging part for a brief explanation.

 

 


Denis GRIGOR
Developer Technical Services
Autodesk Developer Network



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