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Using RootNode to store material

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07-05-2010
05:15 PM
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Hi , i've been reading trough some post here and I realized i could store material in the scene rootnode. In fact , I am trying to make a list of persistent global materials that are NOT assigned to any objects in the scene. I need them to stay in the background if the user needs it.
I don't want to load the Material editor slots neither.
Somebody talked about a way to store the material data into the rootnode but i've been looking in the maxscript help and around the net , there is not much informations about it.
Can anyone help? thank you!
I don't want to load the Material editor slots neither.
Somebody talked about a way to store the material data into the rootnode but i've been looking in the maxscript help and around the net , there is not much informations about it.
Can anyone help? thank you!