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Hello everone,
I am investigating possibilities to use Arnold plugins when Arnold is being used as renderer in 3ds max. I am not familar with 3ds max in particular but with C++ and other rendering software.
Basically, I would need to write a plugin for Arnold which would involve a custom camer node that influences ray cast behavior during rendering. Rays would be slightly modified. This is not about shaders or material behaviors.
Suppose I can create such a plugin for Arnold and it does what I need. My question is, would I then be able to use Arnold _with_ this plugin active when using Arnold in 3ds max?
I could not find any hints in the 3ds max plugin API that would allow me to influence ray cast behavior in here. Is that correct? And if so, can I still control Arnold's behavior to that effect? With or without a 3ds max plugin which could theoretically enable this?
Thanks for any advise on this.
Best regards...
Stephan
Solved! Go to Solution.