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Urgent help required: max self illumination bug workaround
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Hi All,
I've got an urgent deadline and have encountered a problem.
Animating the self illumination on A&D materials doesn't render during animation. It's an official bug but I didn't realise this until it was too late. Rendering individual frames works, the time slider shows the change but as soon as you render the sequence it stops working.
I have a scene with alot of self illuminating objects that vary illumination during time. I can render a single frame and it looks great. Render the sequence and the self ill. doesn't work. So I either have to render each frame individually and save or redo my entire animation and work around this ( not sure how I'm going to do that yet).
I'm a poor scripter (and am tired and not thinking straight)so am asking for help as it will probably take me longer scripting than it will rendering and saving each frame.
To cut a long story short, I'm after a script that:
renders the current single frame
saves it with name + frame number
increments the frame count
renders the current single frame
saves it with name + frame number etc
between a start and end frame count.
Does anyone know a script that does something similar that I can hack apart? or are capable enough to put one together in a few minutes . Any help would be greatly appreciated.
Thank you.
El-d
PS Using max 2008.
I've got an urgent deadline and have encountered a problem.
Animating the self illumination on A&D materials doesn't render during animation. It's an official bug but I didn't realise this until it was too late. Rendering individual frames works, the time slider shows the change but as soon as you render the sequence it stops working.
I have a scene with alot of self illuminating objects that vary illumination during time. I can render a single frame and it looks great. Render the sequence and the self ill. doesn't work. So I either have to render each frame individually and save or redo my entire animation and work around this ( not sure how I'm going to do that yet).
I'm a poor scripter (and am tired and not thinking straight)so am asking for help as it will probably take me longer scripting than it will rendering and saving each frame.
To cut a long story short, I'm after a script that:
renders the current single frame
saves it with name + frame number
increments the frame count
renders the current single frame
saves it with name + frame number etc
between a start and end frame count.
Does anyone know a script that does something similar that I can hack apart? or are capable enough to put one together in a few minutes . Any help would be greatly appreciated.
Thank you.
El-d
PS Using max 2008.