Edit_Spline modifier

Edit_Spline modifier

Anonymous
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Message 1 of 4

Edit_Spline modifier

Anonymous
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Hi,

Why isn't it simple to edit an Edit_Spline modifier on top of a Circle shape as if it was a Shape object?

Like numSplines, numKnots and setKnotPoint operations.

for i=1 to (numKnots Shape 1) do setKnotPoint Shape 1 i

I can only get this easily to work when I convert my shape to a splineshape with convertToSplineShape command but I don't want to convert it, I want to operate on an Edit_Spline modifier on top of my stack.

Thanks,
Davy
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Message 2 of 4

Steve_Curley
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According to the help for "SplineShape:Shape" you must convertToSplineShape for those functions to work. Any attempt to work on (a circle + an Edit Spline modifier) fails:-

Runtime Error: shape operation on non-SplineShape: Circle

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Message 3 of 4

Anonymous
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...yeah so I did understand it correctly.

What a bummer !

Davy
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Message 4 of 4

Steve_Curley
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Mentor
Indeed.

The Wishlist forum would be a good place to request an improvement.
A relatively straightforward approach would be the ability to access the underlying SplineShape in order to extract it (as you can with the Mesh underlying an Editable Mesh). You could than modify it as a true SplineShape, then put it back into its original "container" - the Edit_Spline.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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