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04-13-2017
11:28 AM
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Hello,
I tried the get vertex alpha values from a mesh using DotNet SDK, but something strange happened to me.
Indeed, to get theses alpha values, i need to check the mesh map at channel -2, then check its textures vertices...
The problem is, the Tv (textures vertices) property in IMeshMap doesn't return the same thing than in C++ SDK.
In DotNet it returns an IPoint3 instance (equivalent to UVVert), but in C++ SDK it's an Array of UVVert !
What do i need to do to find my values ?
Thank you.
Solved! Go to Solution.