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scripting new plugin paths

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12-12-2007
11:04 PM
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I want to be able to dynamically include plugins in directories outside of the 'plugins' and 'stdplug' directories of the 3dsMax install directory. I would prefer to not have to add lines to the plugin.ini. Possibly temporary session paths called with preRenderScript from 3dsmaxcmd.exe command line.
I've looked everywhere for the last 2 days for information on this and found nothing. Any ideas?
I've looked everywhere for the last 2 days for information on this and found nothing. Any ideas?