scripting new plugin paths

scripting new plugin paths

Anonymous
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Message 1 of 3

scripting new plugin paths

Anonymous
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I want to be able to dynamically include plugins in directories outside of the 'plugins' and 'stdplug' directories of the 3dsMax install directory. I would prefer to not have to add lines to the plugin.ini. Possibly temporary session paths called with preRenderScript from 3dsmaxcmd.exe command line.

I've looked everywhere for the last 2 days for information on this and found nothing. Any ideas?
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Anonymous
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You might be out of luck. I believe the only method of adding plugin paths is via plugin.ini, and a restart of Max.

I would be happy to be proved wrong, however.
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Message 3 of 3

Anonymous
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I wonder if it is possible to set locations of the maxData such as 3dsmax.ini and plugins.ini to a dynamically generated location for each render session. I could have this happen in a preRenderScript. This is to keep unecessary plugins from being included in every 3dsmaxcmd.exe render session. It seems that the only possible locations for the 3dsMax.ini and plugins.ini are either the windows user's local settings directory, or the 3dsmax install directory.

Any ideas to keep these extra plugins from being included in every 3dsmaxcmd.exe command line render?
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