Message 1 of 7
pre Multiplied Alpha script

Not applicable
01-18-2011
07:29 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm currently writing a script to identify if any objects in the scene with a standard material that has a diffuse (or opacity map) that have the preMultAlpha switched set to on and if so report it (so I know what material was changed) and then switch it off. Simple enough, only I can't seem to set the switches for preMultAlpha to off and I can't get the opacity map part to work either. (Which is most of the script actually...ahem) Can anyone please help me out. Thank you.