Plugin Form, Viewport issues.

Plugin Form, Viewport issues.

Anonymous
Not applicable
389 Views
1 Reply
Message 1 of 2

Plugin Form, Viewport issues.

Anonymous
Not applicable

Hello communities,

 

I had developed a plugin with C# max SDK and Visual Studio (for Max 2013), everything work fine, except the fact that when my Form (floating form) is open there are some issues with view port display...
I mean : I cant see my selection square (when you click and drag to select), also when I select and move a node (manually) the viewport don't update immediately ... but when i close the Form the problem disappears and everithing back to normal...

 

(My plugin is passive it does not interact with Max, unless I ask him. Roughly it just: load selected node in a Datagrid when i clik on a add button and save selected when i click i click on another one. obviously the plugin did many others thing but it's the same kind of actions. No record or node creation etc... passive 😉 )

 

Like it mentioned in the Max SDK help I use a Form derived from a MaxForm. It seem to be ok because when I start my plugin I can see that the Form's icon is a 3dsmax icone not a DotNet icone...

 

Iam stuck, and .NET SDK help is so short.

 

May be some one have a lead to solve this issues?

Thank you very much!

0 Likes
390 Views
1 Reply
Reply (1)
Message 2 of 2

Anonymous
Not applicable

Solved :

 

.ShowModeless(); instead of .show() ....

0 Likes