Maxscript Automatic Flatten UVs

Maxscript Automatic Flatten UVs

sk8erniall
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Maxscript Automatic Flatten UVs

sk8erniall
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Hi,

 

I am currently creating a maxscript for custom automatic render to texture workflow.

 

I add an unwrap UVW modifier and projection modifier to an object with relevant values.

 

I then Enter the details so that the object is ready for render to texture, however I dont want the render to texture to run the "Automatic Flatten UV".

 

I want to be able to change the mapping coordinates to "use existing mapping channel" instead of "use automatic unwrap" in maxscript.

 

Can anyone point me in the right direction? I know the render to texture script is available to look through, but I cant find which method controls the mapping coordinates.

 

Any advise much appreciated

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