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Maxscript Automatic Flatten UVs
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Hi,
I am currently creating a maxscript for custom automatic render to texture workflow.
I add an unwrap UVW modifier and projection modifier to an object with relevant values.
I then Enter the details so that the object is ready for render to texture, however I dont want the render to texture to run the "Automatic Flatten UV".
I want to be able to change the mapping coordinates to "use existing mapping channel" instead of "use automatic unwrap" in maxscript.
Can anyone point me in the right direction? I know the render to texture script is available to look through, but I cant find which method controls the mapping coordinates.
Any advise much appreciated