I was reading this topic and I thougt I have some questions about this topic too.
So I read that you can make your own rules to allow only poly-objects to the plug-in, what'wrong with converting a mesh to a poly object?
Is there any performance issue with converttopoly, or polyop instead of meshop or is there something else more important that I must know?
Because I'm not that experienced yet and only have thoughts.
When I do the same with mirror with a poly-object we don't see this vertices.
This is just an idea and I hope someone can correct me if this approach isn't that good or why it isn't preferd too do it this way? (learninpath boost 🙂 )
So is it possible to make copies from the 'picked object' one a mesh and another with a mesh converted to a poly?
You can do your slices, mirror before you do some other stuff on both of them, make from each seperantly a collections of vertices.
Derive the 'isolated vertices' --> rearrange all faces and delete this vertices.
look for the vertices indexes in the facelist--> look how many faces are with this number, rearrange the faces and delete that vertice.and do this in a loop until the islated vertices are away.
Is it possible to work this way so you can still output a trimesh object?
(i would think meshop is faster then working with mnmesh or poly-op)
correct me if I'm wrong
I tried to write some code, but I can't work with the polyop.slice method:
polyop.slice <Poly poly> <facelist> <ray plane_and_dir>