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Is it possible to override the interpolation of the BezierShape (SDK)?

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04-23-2019
09:59 AM
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Is it possible to override the interpolation method of the BezierShape, so every new spline the user creates is conformed to a surface? Or is it possible to set the interpolated points of a spline?
So far I found this method:
ComputeBezPoints()
But since it's not virtual it can't be overridden. And about setting the interpolation points I found nothing, of course.
Any ideas about how I could accomplish this?