Message 1 of 4
is gw.setRndLimits array value #shadeCverts broken ?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I am trying to get gw.setRndLimits #shadeCverts <render_limits_name_array> value to shade triangles in the graphics window however the tag does not seem to work and they are always flat shaded.
my current limits are set to gw.setRndLimits #(#illum, #Specular, #texture, #zBuffer, #polyEdges, #colorVerts, #shadeCverts, #Lighting)
I am placing this within a function and calling this with the callbacks unregisterRedrawViewsCallback and
registerRedrawViewsCallback , I am rendering colored triangles fine but they just wont work with shading in the viewport.
any one got any ideas if this is breaking or I am missing something ???
cheers.
does any one know if this feature is broken ?