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How to use the Boolean Commands for Splines in Maxscript
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I am currently working on a plugin using MaxScript and I need to perform some Boolean operations to some splines I generated. After searching, I only came across a way to do it using the mouse pointer by doing these steps:
1. Attach the splines in question together
2. Enter the Spline selection mode and select the first Spline.
3. Choose the Boolean operation you need, union, and select the other Splines you want to include in the operation.
4. Finally, exit the Boolean operation mode.
This way works perfectly and simulates exactly what I'm looking to do but I'm trying to automate this process in the plugin I'm developing. Does anyone have any idea how I can possibly replicate this in MaxScript or another way I can achieve the same results?