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How to get which UVW map channel is actully being used with C++?
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Hey guys,
I want to get the actual using UVW map channel with C++. For now, I could enum all the UVW map channels of mesh with Meshmap and that class also has a function as follows:
BOOL | IsUsed () const |
Returns TRUE if this mapping channel is being used; otherwise FALSE. |
However, it always returns TRUE when I call this function with multi UVW map channels.
Actually, the mesh has been collapsed after apply a UVW map modifier. Does the IsUsed() function not work with a collapsing mesh? Or should I do some other operations before calling this function?
If you have any suggestions about my problems are very welcome. Thanks for your help in advance.