Message 1 of 3
How can I use 3DXI or IGameMesh with MXS

Not applicable
03-09-2009
11:16 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I need genarate tangent/binormal in my maxscript,
how can I use IGameMesh or how can I write my own maxscript to do that
is there something similar to below:
IGameMesh::GetNormal(int index) // Return a correct normal
IGameMesh::GetTangent(int index) // Return an incorrect tangent
IGameMesh::GetBinormal(int index) // Return an incorrect binormal
how can I use IGameMesh or how can I write my own maxscript to do that
is there something similar to below:
IGameMesh::GetNormal(int index) // Return a correct normal
IGameMesh::GetTangent(int index) // Return an incorrect tangent
IGameMesh::GetBinormal(int index) // Return an incorrect binormal