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SOLVED on my end.
As the title says, when I run my maxscript for the first time after a max restart, I get an error message. If I rerun the script, it works fine from then on out. The problem is when it errors out the first time, it made it part way through the processing of the object, so it messes up the material IDs on it. The script is supposed to take a selection's multi/sub-object material and combine it with another, and then assign that combined multi/sub-object material to the objects selected, and all of their instances found in the scene.
Solved! Go to Solution.