@kenc schrieb:
@MartinBeh What I'm saying is if script can determine an intersection occurring, then why not determine the point of intersection.
All the intersects command does is: check whether the bounding boxes of the two objects overlap.
That is all.
Try this: Create two spheres and place them such that one is at the origin, the other at 45 degrees to the top-left such that they almost touch each other but leave a little gap. Then ask the intersects command -> it will return true, although the two spheres do not overlap (because their bounding boxes overlap).
As already mentioned, you either have make an assumption that one of your objects is planar, then you can use Slice modifier or the code Denis posted. Or you will have to use sort kind of mesh booleans which will work most of the time for any polygonal object.
I think you will have to rethink (or tell us more about) your ultimate goal for all this - why do you need the intersection, and in what form (a spline shape?) do you need it?
Martin B
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