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Detach Faces to separate objects...
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I understand that the MacroRecorder will only provide limited information of what 3dsMax is actually doing however in this example it does provide some useful information when detaching an objects face when done by hand... However when I try to replicate this via MaxScript it does not give the same result, it does detach the faces but does not detach them as a new object.
Does anyone know what the additional step/parameter I need to do this?
Does anyone know what the additional step/parameter I need to do this?
(
local my_selection = selection
local my_faces = my_selection.faces
for faces in my_faces do (
my_selection.setSelection #Face #{faces.index}
my_selection.detachToElement #Face keepOriginal:off
)
redrawViews()
)