Deriving a pivot point from a fixed body moving through space

Deriving a pivot point from a fixed body moving through space

Anonymous
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Message 1 of 4

Deriving a pivot point from a fixed body moving through space

Anonymous
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Has anyone ever done something like this in maxscript?
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285 Views
3 Replies
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Message 2 of 4

Anonymous
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I'm not sure what you mean by 'a fixed body moving through space.' Do you mean animating the pivot point but not the mesh?
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Message 3 of 4

Anonymous
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If you think of a head with a headband, the headband has 4 points. The head moves through a range of motion, I want to generate the pivot location/orientation in every frame from these moving points.
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Message 4 of 4

Anonymous
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If you've got the points in 3D space, it should just be an application of trigonometry to compute the position and orientation of the parent body. Or are you getting the the points in 2D space (like objects in a video) and you are trying to find positions in 3D?
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