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Crowd simulation via importing text file, animating dummies with an attached biped.

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10-07-2008
05:50 AM
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Hi
I have some colleagues that are using a java application that does agent based simulation. They can generate agents that move throughout a space. Their app is not a 3d space only a 2d image with moving representational "agents" or points. They want to be able to view the simulation in a 3d space with humans as the agents.
They can generate a text file that will give x y cordinates for each agent every x seconds. Is there a way with biped and/or crowd in max to generate a number of bipeds that each read a text file of a (time) series of xy positions?
I found this useful post on importing text to create an animated dummy along coordinates derived from a text file.
area.autodesk.com/forum/Autodesk-3ds-Max/maxscript/import-xyz-into-max-using-dummy-object/
Borislavs script was doing exactly what i wanted....
I would like to expand on this and be able to create multiple dummies (line break in the text file).
And then have the script place and link a biped to each dummy that faces where the next point in the sequence is in space (so it faces where it is going).
To expand this more i would like to have the biped load a bip (motion file) that gives it a walk cycle ideally based on its speed (OK im asking too much now).
I am not a max scripter but am willing to pay for someones services if they could deliver a finished product.
thanks
I have some colleagues that are using a java application that does agent based simulation. They can generate agents that move throughout a space. Their app is not a 3d space only a 2d image with moving representational "agents" or points. They want to be able to view the simulation in a 3d space with humans as the agents.
They can generate a text file that will give x y cordinates for each agent every x seconds. Is there a way with biped and/or crowd in max to generate a number of bipeds that each read a text file of a (time) series of xy positions?
I found this useful post on importing text to create an animated dummy along coordinates derived from a text file.
area.autodesk.com/forum/Autodesk-3ds-Max/maxscript/import-xyz-into-max-using-dummy-object/
Borislavs script was doing exactly what i wanted....
I would like to expand on this and be able to create multiple dummies (line break in the text file).
And then have the script place and link a biped to each dummy that faces where the next point in the sequence is in space (so it faces where it is going).
To expand this more i would like to have the biped load a bip (motion file) that gives it a walk cycle ideally based on its speed (OK im asking too much now).
I am not a max scripter but am willing to pay for someones services if they could deliver a finished product.
thanks