Connect meshes in maxscript

Connect meshes in maxscript

Anonymous
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Message 1 of 8

Connect meshes in maxscript

Anonymous
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Is there a way to connect meshes in maxscript using 3ds max 2009?

Using the UI, I would select an object, go to "Compound Objects", Connect, Pick Operands and select the other objects. But how do I do it in maxscript?

I looked at the documentation but I didn't find anything.
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Message 2 of 8

Steve_Curley
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The first entry (constructor) in the Maxscript help for Connect clearly states that "Connect compound objects are not constructable by Maxscript".

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Message 3 of 8

Anonymous
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Have you looked at meshop.attach()
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Message 4 of 8

Steve_Curley
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Attach and Connect are entirely different things. Connect is rather like Bridge (in an Editable Poly) but between 2 separate objects, not elements of the same object.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Message 5 of 8

Anonymous
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Oh right. Sorry, I'm not at my dev pc.
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Message 6 of 8

Anonymous
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I have looked at it now and, although it is not the same thing as connect, it's good enough for my purposes. Thanks. Being a Max newbie I wasn't aware of it.
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Message 7 of 8

Anonymous
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Yes, but sorry, I should have explained what I wanted to do in detail. I am just following a tutorial that required me to manually connect a gazillion of spheres to a plane in order to archive a effect. But attach will also work in this case.
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Message 8 of 8

Steve_Curley
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No problem - but using the correct terminology is quite important, especially in a product as complex as Max. There are many areas where similar names refer to very different operations and can easily be misconstrued by those responding to posts.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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