(C++ SDK) Create EditNormals modifier
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Please excuse my amateurish knowledge, I am very new to 3DS Max as a DCC and it's C++ SDK. Assuming I have the iNode of mesh, I would like to add an EditNormals modifier to it, and perform some operations on it. I can find some examples for some other modifiers like MaxMorph, but it seems like this modifier's behaviour on the backend is quite different. The only resource I can seem to find on it is IEditNormalsMod, but no example of how to properly initialize/use it, and I'm not even sure if that is the correct path. I don't suppose anyone can point me to a resource, or provide a small example of adding this modifier.
My end goal is simply to reset/recalculate the normals, which looks like can be done via the Unify operation on the EditNormals modifier.
Thank you