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C++ Scene Explorer disable updates
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Is there an interface to supress any updates/refreshes for the scene-explorer or layer-explorer? I am not talking about the viewports but about these extra non-modal windows the user could open with "Toggle Scene/Layer Explorer".
I know, there exists a SuspendAll class, but setting sceneExplorerUpdates to TRUE is still updating/refreshing those windows.
Alternatively, is there a way to close all these non-modal windows from C++/MXS?