Bounding points

Bounding points

Anonymous
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Message 1 of 3

Bounding points

Anonymous
Not applicable

Hello,

I want to create a script that will do the following:
It will be started on a model (one editable poly) and will create a simpler object, that should be a collider for the same model. I can optimize the model, "ruin" the original model, I just want a simple collider. (Adding pictures to show the situation)

If you have a different idea of how to do this (The goal is to get a convex bounding Poly so I can use it as a collider) I would love to hear them

Thanks

 

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Message 2 of 3

Swordslayer
Advisor
Advisor

If you want just a convex hull, there's a command for that. You wanted a poly so here you go:

 

convertToPoly (nvpx.CreateBoundingShapeConvex $ 1e4 .0 1)

 

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Message 3 of 3

Anonymous
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This is not exactly what I thought, but it is fantastic! Thank you so much!

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