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Biped - Mixer (MaxScript - SDK - C#)
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When I load an animation in to the mixer, I have couple of problems.
1) (biped has no animation ) When I load the first animation. it will transform to where the animation was saved. is it possible to bring it back to the started transform?
2) When I load second animation, the antire animation moves to the origin, will (start from origin)
3) At mixdown phase, if any part of the biped dons't have any keyframe at zero frame, mixer will add unwanted keyframe for each frame.