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Biped joint angle animation
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11-29-2010
02:22 PM
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Autodesk 3ds Max 2011 x64 - Student Version
I have a rigged biped and would like to input finger joint rotations using MaxScript. I have the rotation for each joint at a given time step and want to write a script that creates an animation from this data.
The goal is to have something similar to
http://area.autodesk.com/forum/Autodesk-3ds-Max/maxscript/import-xyz-into-max-using-dummy-object/
except that I would like to be able to specify which joint to rotate and use rotation instead of move position. They are all finger joints, so the rotations should be pretty simple and mostly across one rotation axis.
I am brand new to MaxScript so a template similar to the one posted above would be great, but any help that will point me in the right direction is appreciated. I have been scouring the online forums and haven't had much luck for what seems to be a straight-foward problem.
Thanks
I have a rigged biped and would like to input finger joint rotations using MaxScript. I have the rotation for each joint at a given time step and want to write a script that creates an animation from this data.
The goal is to have something similar to
http://area.autodesk.com/forum/Autodesk-3ds-Max/maxscript/import-xyz-into-max-using-dummy-object/
except that I would like to be able to specify which joint to rotate and use rotation instead of move position. They are all finger joints, so the rotations should be pretty simple and mostly across one rotation axis.
I am brand new to MaxScript so a template similar to the one posted above would be great, but any help that will point me in the right direction is appreciated. I have been scouring the online forums and haven't had much luck for what seems to be a straight-foward problem.
Thanks