Assemblies locations (other than MaxInstall folder)

Assemblies locations (other than MaxInstall folder)

Anonymous
Not applicable
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Message 1 of 3

Assemblies locations (other than MaxInstall folder)

Anonymous
Not applicable

Hey there, 

 

We've been using some Assemblies (C# as far as I'm aware, I'm not the writer of the plugin) and I'm trying to see if there is a place that we can put them that doesn't require Admin write access to have them launch at the start of Max

I've been able to include some .gup files by just adding the path to their folder to the 

Plugin.UserSettings.ini

in the Appdata folder for the Max version. I have not been able to find a way to include the needed dll files as well. I assume there must be a place in appdata or one of the ini files that I can add in the folder path for these dll files (without moving them)

 

Main reason I'm trying to find a way to do this is to avoid having to get artists/users to run batch scripts with Admin rights when there's an update to the dll files.

 

Any help would be greatly appreciated.

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Message 2 of 3

attilaszabo
Alumni
Alumni

Hello @Anonymous ,

I would recommend using the Application Plugin Package format, described here.

If you look at the detailed description of the plugin package format, you will find a component of type "assemblies part" - this is the one you should use for your .NET assemblies.

 

The plugin package mechanims is supported since 3ds Max 2015.

One of its goals was exactly the problem you are trying to solve: to not require plugin developers to install their plugins into 3ds Max install folder.

 

I hope this helps, and let us know how it works out for you.

 

Attila Szabo
Product Owner, 3ds Max
Autodesk
Message 3 of 3

Anonymous
Not applicable

Thanks for that, I've passed it on to the dev for the plugin and will accept when we get it working 🙂 

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