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About 'Howto example of bend manipulator' in max sdk document

About 'Howto example of bend manipulator' in max sdk document

Anonymous
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About 'Howto example of bend manipulator' in max sdk document

Anonymous
Not applicable
In max sdk document, the description (and said so by comments in the code) is : Example of a Full Manipulator. It uses the Bend Modifier to provide a gizmo. It also handles setting up of the HitData.

I create a box in the scene, and add the bend and bendPB2 modifiers on the box, but I didn't see the bend manipulator works, it also didn't be called in the code of bendmod in howto examples.

I am so green in max, so please tell me, how to luanch bend manipulator in max?
I found it in the plug-in manaager after I put the BendManip.dlo into plugins directory, but I still do not know how to launch the manipulator. Or, how to let the bend modifier to 'use' this manipulator.

Thanks!
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macrod
Enthusiast
Enthusiast
I don't see bendPB2.
After applying Bend, enable 'Select and Manipulate' from the main toolbar, the Bend gizmo will becomes green, now you can manipulate the gizmo.
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macrod
Enthusiast
Enthusiast
Moving horizontally controls direction, vertically controls bend angle.
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