I have this issue that happen when I'm applying sweep modifier to a 3 dimensional spline that described in an attached image, any idea what is the reason and how can I solve it?
Thank you
Solved! Go to Solution.
Solved by Waseem_Dabbas. Go to Solution.
Solved by leeminardi. Go to Solution.
The twist vector is ill defined when two vertices are directly above each other.
Try using LOFT instead. Draw the centerline of the shape and a square of the cross section then go to Create, Compound Objects and use Loft. It may not be necessary but loft provides you with the ability to twist segment of the shape.
Also I would like to add (One other guy answered me in another forum) that if you disable an option 'Optimize' under the 'Interpolation' menu inside Spline modifiers with steps at least '1' it will fix this problem even if you are using sweep modifier.
I solved the issue by selecting the vertex on the other end and clicked "MAKE FIRST".
I tried your method, it works for the side of the "make first" vertex, but it doesn't for the rest of the line, in short, it flipped the rotate.
Ah, I see. thought you did it with a custom shape.
Build in sections (especially BAR) are sometimes need some additional tweaking.
See screenshot below:
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