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Up to this day, creating lines with vertex snap and later using sweep, randomly breaks my scenes.

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bioclone_ax45
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Up to this day, creating lines with vertex snap and later using sweep, randomly breaks my scenes.

bioclone_ax45
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viewport problems, random strange behavious like objects being hard or imposible to select, trying to export them as fbx makes all the faces break violently and such...

 

last tikme it happened on the file (2021)

 

* the "trigger" was making the little blue "cable" then all gone to hell, at least for me (multiple resets of the program, saves or exports kept the bug) also tried to atach all to the same poly (something that worked for me in the past) but no chances this time...

 

** Just if by any chance someone opens this and doesnt have any problem, please I would appreciate a new save as I just overwritted the original file.

 

EDIT: I Noticed that, Creating a new file (empty), and trying to import the .max file with the problem, makes the problem appear again...

 

...However loading another scene with content, that had no problems, and importing the same .maxx file into the scene DOESNT make the problem appear again (giving the chance to get it exported again into a new file)

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Up to this day, creating lines with vertex snap and later using sweep, randomly breaks my scenes.

viewport problems, random strange behavious like objects being hard or imposible to select, trying to export them as fbx makes all the faces break violently and such...

 

last tikme it happened on the file (2021)

 

* the "trigger" was making the little blue "cable" then all gone to hell, at least for me (multiple resets of the program, saves or exports kept the bug) also tried to atach all to the same poly (something that worked for me in the past) but no chances this time...

 

** Just if by any chance someone opens this and doesnt have any problem, please I would appreciate a new save as I just overwritted the original file.

 

EDIT: I Noticed that, Creating a new file (empty), and trying to import the .max file with the problem, makes the problem appear again...

 

...However loading another scene with content, that had no problems, and importing the same .maxx file into the scene DOESNT make the problem appear again (giving the chance to get it exported again into a new file)

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