Hello, i want to ask in all tutorials i see theres only one object to add unwrap uvw, but i did a simple room of 3 walls and add different material to each wall, i tried to add unwrap uvw to all as one unwarp but i couldnt, is there any way i can do this or how can i bake textures of few objects and materials not just one.
Thank you
Hello, i want to ask in all tutorials i see theres only one object to add unwrap uvw, but i did a simple room of 3 walls and add different material to each wall, i tried to add unwrap uvw to all as one unwarp but i couldnt, is there any way i can do this or how can i bake textures of few objects and materials not just one.
Thank you
hi dear friend please check autodesk youtube channel you will find these there very help videos it have......thanks
hi dear friend please check autodesk youtube channel you will find these there very help videos it have......thanks
Unwrap UV:
I trying to squeeze in all 3 Wall UV's into one single tile?
Multiple Objects Baking:
Baking can be done for multiple items in one go. Press 0 (Zero) to open the RENDER TO TEXTURE dialog box. Select all your objects. If you're going for a projection then do it as well. Sometimes you'll have to manually tweak the projection for individual objects. If you know which RENDERER to use, and which FILTER type and GLOBAL SUPERSAMPLER, then the rest must be piece of cake. See Attachment. It highlights the crucial settings you need to look for when rendering multiple objects. You can adjust the settings for all the objects and render INDIVIDUAL(ly) or ALL SELECTED or ALL PREPARED.
Unwrap UV:
I trying to squeeze in all 3 Wall UV's into one single tile?
Multiple Objects Baking:
Baking can be done for multiple items in one go. Press 0 (Zero) to open the RENDER TO TEXTURE dialog box. Select all your objects. If you're going for a projection then do it as well. Sometimes you'll have to manually tweak the projection for individual objects. If you know which RENDERER to use, and which FILTER type and GLOBAL SUPERSAMPLER, then the rest must be piece of cake. See Attachment. It highlights the crucial settings you need to look for when rendering multiple objects. You can adjust the settings for all the objects and render INDIVIDUAL(ly) or ALL SELECTED or ALL PREPARED.
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