Iam getting these triangle edges on my object they are edges of triangles and I have switched the driver to DX9 but Iam still getting these.
Currently Im using Max 2017
How do I get rid of them they are annoying.
Solved! Go to Solution.
Solved by Alfred.DeFlaminis. Go to Solution.
Iam going to attach the file.
But now I pressed something and I tried to change the object to a grey object with black lines it only stays black and I cannot get it to change
please help.
Its just showing you that the quad poly you created are not planar. You need more geometry before planar polys can portray that shape.
I reset Max and redid the model and its not doing the triangle thing now.
What about the model being solid black and when I try to add a material it doesnt change?
Hello @Anonymous,
Chances are that a plugin was interfering with Max, not the 1.1 update. Is this all working for you now? (It's usually a line of unneeded code entered by a specific plugin.)
That being said, the triangles you are referencing in your original post are under the hood but editable. Every face in 3D is really a triangle, your polygons are made up of 2 triangles each, but those triangulation edges are hidden. You can edit them with Edit Triangulation. (Scroll to bottom.)
But the reason it's happening to you is that your polys aren't planar, so you're seeing the folding of the internal triangles on that polygon. In shaded mode these triangles are usually smoothed over, but you have the viewport set to Facet which shows them.
Just switch back to default shading and you should be set. Can you please try that for me?
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
Hello @Anonymous,
I just wanted to follow up here, any progress on this issue?
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
Does this trangulation affect rendering? and if it does, how do I keep the polygons in a planar state if I was bending the whole object for example
Can't find what you're looking for? Ask the community or share your knowledge.