Hey all,
I have a model which has been textured using UDIMs across 3 UV squares. I need to condense these into one single UV and re-project the textures to match the new UVs. I think this used to be possible using Render To Texture, by rendering from one mapping channel to another?
Can anyone suggest a process to do this in max2022?
Thanks
Hey all,
I have a model which has been textured using UDIMs across 3 UV squares. I need to condense these into one single UV and re-project the textures to match the new UVs. I think this used to be possible using Render To Texture, by rendering from one mapping channel to another?
Can anyone suggest a process to do this in max2022?
Thanks
Hi.
You can open the "UVs render" in the UV editor window (it is in the tools "render UVW template") and render the picture of your UV. And the maps can be matched to that UV in a graphic editor like photoshop.
Hi.
You can open the "UVs render" in the UV editor window (it is in the tools "render UVW template") and render the picture of your UV. And the maps can be matched to that UV in a graphic editor like photoshop.
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