I don't have much time today but here's a little more help.
1) Use the Max documentation and look up 'FFD Cylinder', 'Boolean' and 'Array' . Here's a start for FFD:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMa...
2) For 'Cap Segs' use the least that get the job done. Start with 4 or 5. If it doesn't curve under the FFD like you want raise it. You may end up with 8 or 10. It all depends on how it looks. Max is a lot of experimentation. There is no one "right" setting.
3) For the small bumps, yes, spheres. And use Boolean to union it all. But probably you don't need to. 'Attach' and 'Boolean' are not the same but it's possible you don't need either. Again, it depends on what you do with the final file. If you need to merge it all together, Attach first. If that's not good, then Boolean it.
Don't be afraid to Google and use the Max Documentation. It's quite good these days. It can answer a lot of questions for you.
Rob Holmes
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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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