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Hi everyone, I'm trying to render a UV template with white highlights around certain edges of this rock that I have created. In the first image you can see my UV map, the 2nd image is just my rock, and the 3rd image I put an ink and paint material on it and rendered it.
I don't want to use the ink and paint material in the end, but I do want to paint those highlights on manually. However, since I'm making lots of rocks, I want to find a quicker process. When I render the UV template, it has all those white lines around each polygon, but I don't want that many outlines.
I would love to find a way to render the material or extract it somehow with white outlines only around specific edges, similar to the way the ink and paint material renders. Then I will know my edges and would be able to paint them as I see fit in photoshop. Thanks in advance!
Solved! Go to Solution.