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In order to create terrain that is compatible with Revit, I need to work with terrain isolines. To do this, I would start of with freehand splines (=isolines), use the Terrain Compound object and finally conform a subdivided plane to it to achieve the topology on the bottom left (see attachment). I would then tweak the terrain using the freeform brushes.
However, the conformation step leads to unwanted, excess edges. Is there any other way to create clean topology in a similar fashion?
And secondly, is it possible to extract the isolines from the (tweaked) clean topology in order to use those in Revit as dwg? That way I can modify the terrain and update it along the way.
Note: the populate script seems to create the wanted result, however it is no longer available from their site.
http://www.scriptspot.com/3ds-max/scripts/populate-terrain
Solved! Go to Solution.