I have this modelled sphere with highly visible polys/quads .. I've tried adding auto-smooth, under the Edit-Poly stack.. I have welded all vertices & even attempted Turbo/Mesh Smooth.. nothing works!?.. any ideas anyone?...
I have this modelled sphere with highly visible polys/quads .. I've tried adding auto-smooth, under the Edit-Poly stack.. I have welded all vertices & even attempted Turbo/Mesh Smooth.. nothing works!?.. any ideas anyone?...
- some parts of mesh have explicit normals
- mesh has different IDs with multisub material applied
- some parts of mesh have explicit normals
- mesh has different IDs with multisub material applied
Can you please recommend a way to remove such explicit normals?.
Assuming once removed, would be somewhat a work around??..
Can you please recommend a way to remove such explicit normals?.
Assuming once removed, would be somewhat a work around??..
If my guess is correct, this should help:
- apply EditNormals modifier
- select all normals and press Reset
If my guess is correct, this should help:
- apply EditNormals modifier
- select all normals and press Reset
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