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Smoothing solution for modelled sphere

projinf3d
Enthusiast

Smoothing solution for modelled sphere

projinf3d
Enthusiast
Enthusiast

I have this modelled sphere with highly visible polys/quads .. I've tried adding auto-smooth, under the Edit-Poly stack.. I have welded all vertices & even attempted Turbo/Mesh Smooth.. nothing works!?.. any ideas anyone?...

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dmitriy.shpilevoy
Collaborator
Collaborator

- some parts of mesh have explicit normals

- mesh has different IDs with multisub material applied

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projinf3d
Enthusiast
Enthusiast

Can you please recommend a way to remove such explicit normals?.

Assuming once removed, would be somewhat a work around??..

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dmitriy.shpilevoy
Collaborator
Collaborator

If my guess is correct, this should help:
- apply EditNormals modifier

- select all normals and press Reset

 

dmitriyshpilevoy_0-1708948256240.png

 

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