Hello @info ;
3ds max has three similar features for this, not exactly like this one in maya.
You can either manually wrap your objects on one another by using Conform tool in Ribbon > Freeform, or you can use cloth modifier, or Conform Compound Object commands.
Below are the links for both features. If you need further assist, please let me know.
Conform Brush - Autodesk Help
Conform Compund Object - Autodesk Help
Cloth Modifier / Merge Seams - Autodesk Help