I have a complex model exported from Solidworks via VRML that has triangulation/smoothing issues.
I've started cleaning it up by hand (using delete edge, collapse vertex, target weld, and the occasional new edgeloop where a t-intersection is unavoidable), but I'm realizing it will probably take days, and my budget doesn't allow for that.
I've tried Quadrify All, but it just makes the triangulated areas worse. The image below shows a section of the model with both a cleaned and uncleaned area visible, as well as a zoom-out of the whole thing to give an idea of the magnitude of the job.
Any thoughts/scripts/freeform tools I'm not thinking of? Am I better off insisting my client re-export the part?