Rotating an object -90° instead of 270° with constraints in 3ds Max
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Hi all,
I would like to rotate an object and constrain other objects' rotations to that, and play with the weights, e.g. "rotate half as much as the parent object". When I set up everything, I realized the constrained objects suddenly change orientation, although the parent rotates smoothly. Looking more carefully, this happens when the parent object passes 180° rotation. When it is supposed to go to 181°, it shows me -179° instead. So it does not add the angles, it just goes up to 180 and then it goes down in negative. As for the given example: if the parent object rotates to 200° the constrained object should rotate to 100°. But 200° do not exist anymore. 200° has become -160° and the constrained object is now at -80° instead of 100°.
I don't know if that's the case since the last update or with v2024 or earlier, as I didn't rotate this much for a long time. I remember setting key frames for a rotation, then go to like frame 5000 and see the object is rotated a crazy amount of degrees and not stay within the 180° limit.
The main issue is not the orientation constraint, so I don't need a work around there. A lot of things depend on proper counting. So, is there a setting where I can change that behavior? If this has already been solved, I apologize. I didn't know how else to look that up or how else to ask about it.
Cheers,
Sam
*renamed the post for clarity