I've seen many times this has been asked but every time the answers talk about orbiting an object not "rotating the view". So basically its never answered, or you could say everyone answers the wrong question.
I do not want to rotate around an object, i want the actual view to rotate clockwise/counter clockwise from whatever angle or viewport I may be viewing at.
EXAMPLE: You are looking from the left viewport,
you have an object at this type of angle " \\ "
you want to rotate clockwise to this angle " || " (vertically aligned)
or counter clockwise to this angle " = " (horizontally aligned)
so you may use "SCREEN" axis coordinates to scale aligned with the objects.
I know one workaround, create a camera, get it to the angle you want, select a different viewport, make sure the cam view is open in a second viewport, rotate the camera as an object, return to camera view and make your selections, transformations, etc from the desired angle. This solution is not optimal at all as you would have to create new cameras from every angle you wish to start accurately from (left, top, right, bottom, back, etc).
I want to be in a viewport and not a camera view, and rotate the view as if i was rotating a camera as an object. Is this action possible?
Solved! Go to Solution.
Solved by leeminardi. Go to Solution.
Using any of the orbit commands and placing the cursor OUTSIDE the orbit circle should do it for you if I understand your question. For example, in the image below I place the cursor at the "X" and move it in a CW or CCW direction relative to the orbit circle center. In this example I have Orbit Point of Interest active.
I wish my teachers in my classes so far would have taught us the orbit flyout exists, this would have saved me so much frustration in so many models lol. Thank you for the answer, this is going to make so many things so much easier!
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